AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on Android in Netherlands Q1 2024
Discover the performance trends of the top 5 hybridcasual games on Android in the Netherlands for Q1 2024, including their weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 hybridcasual games on Android in the Netherlands exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance:
Last War:Survival Game from FirstFun saw a significant increase in weekly revenue, peaking at approximately $34.3K in the last week of March. The game's weekly downloads fluctuated, reaching a high of 8.1K in mid-January but declining to 3.2K by the end of the quarter. Meanwhile, weekly active users grew steadily from 17.9K at the beginning of January to 26.8K by the end of March.
Triple Match 3D by Boombox Games LTD experienced a steady revenue stream, with weekly revenue peaking at around $11.4K in late January. The game’s weekly downloads decreased over the quarter, starting at 1.3K in early January and dropping to 733 by the end of March. However, active users remained relatively stable, maintaining around 5.0K to 6.1K throughout the quarter.
Rush Royale: Tower Defense TD from MY.GAMES B.V. showed a diverse trend in weekly revenue, reaching a peak of approximately $9.9K in the final week of March. Downloads fluctuated, hitting a high of 1.6K in mid-January but settling around 1.3K by the end of the quarter. Active users saw a slight decline from 15.2K to 14.3K over the same period.
Kingdom Guard:Tower Defense TD by Tap4fun (Hong Kong) Limited saw varied weekly revenue, peaking at around $7.6K in early January and experiencing fluctuations throughout the quarter. Downloads decreased from 940 in early January to 268 by the end of March. Active users also declined from 1.9K to 1.1K over the quarter.
Idle Lumber Empire from AppQuantum had a relatively steady revenue stream, with weekly revenue reaching around $7.6K in the first week of January and gradually declining to $3.3K by the end of March. Downloads started at 1.8K in early January and fell to 787 by the end of the quarter. Active users saw a decline from 4.7K to 2.1K throughout the quarter.
These insights are based on data from Sensor Tower, providing a comprehensive look at the performance trends of these top hybridcasual games. For more detailed insights, visit Sensor Tower.